I cant animate the bones
Hi, I'm trying to animate a humanoid but every time I try to set a keyframe, this lose the values for the bone I'm moving. Is this a problem in the importation or something with the rigs?
You should be able to animate bones.. Is there a chance you could upload an example?
with "example" you refer to a zip of a project with that scene?
Ok, here is a copy of a project. I settled to a model that was in T-position, but when I created the first keyframe took that another position, and you will see that there is settled an animation, but nothing happens whit the rotation of the Arm... what I'm missing?
Answer by PictonicStudio · Oct 23, 2015 at 06:40 AM
For humanoid type rigs, you neet to animate them in another 3D application. You could however animate it in Unity if the animation type was set to generic, but you would lose your retargeting ability. I would recommend downloading another 3D package like blender, and creating animations there.
If that the case, what kind of rig I should add to the model to use the mechanim? Or what should I do make animations by means Unity? Because I suppose to do something like this: http://unity3d.com/learn/tutorials/modules/beginner/animation/avatars?playlist=17099