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Unity not recognizing clipboard contents (Still Unsolved)
I have the following code in a script in Unity:
using UnityEngine;
using System.Collections;
using System.Windows.Forms;
public class PasteReceptor : MonoBehaviour {
private Texture2D screenCap;
// Use this for initialization
void Start () {
GetImageFromClipboard ();
}
// Update is called once per frame
void Update () {
}
void GetImageFromClipboard(){
if (Clipboard.ContainsText()) {
Debug.Log ("Image Found");
} else
Debug.Log ("NO IMAGE");
}
}
As you might be able to tell, I am trying to register clipboard content in a Unity application. The forms dll is imported and there are no errors when running. However, when I copy something into the clipboard, it doesn't recognize that there is anything there. I have tried text and images to no avail, and ultimately I want to copy an image from the clipboard (from print screen function) into a Texture2D (before you suggest it, Unity's screenshot taking won't work; I need to get screenshots in from outside the Unity window.) Why is my script not seeing any clipboard contents? I changed the API compatibility to .NET 2.0 instead of .NET 2.0 subset like most other help questions suggest.
All help is greatly appreciated!
Answer by Bunny83 · Apr 15, 2016 at 05:40 AM
This has nothing to do with Untiy. You check if there is text on the clipboard which it clearly isn't if you have an image on the clipboard. That's why there's a Clipboard.ContainsImage method.
Keep in mind when using the windows API you have to convert the image manually into a Texture2D by reading the raw image data from the Bitmap and convert them into a Color / Color32 array .
The code is misleading, there is definitely text on the clipboard when I check for text, but it doesn't detect it.
The image conversion thing is handy to know, thank you.
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