Inconsistent input detection across different computers
Hello everyone! I noticed in my project that sometimes Input.GetAxis would return 0 even when I am holding a left or right button. This only happens SOMETIMES, and even Input.GetButtonDown (In an Update function) would return false while I am holding down the button. This occurs on my laptop.
I created a new project on my main computer with a cube and a script attached to move the cube along the x axis using the left and right keys from a "Horizontal" input manager. I created this exact same project on both my main computer and laptop, and my laptop still would not detect input on occasion whereas the input is fine on my main.
I suspected this could be driver or unity version related, but both are up to date on either device. I appreciate any insight!
EDIT: My laptop uses windows 10 and my main pc uses windows 7. Probably relevant.
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