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Question by arjuniscool0204 · Aug 21, 2018 at 02:38 PM · inputpositionlerpnot workingvector

Lerping from one position to another not working

Hi, Im trying to lerp from pos A to pos B or from pos B to pos A, literally moving the gameobject back and forth whenever i press a button. But whenever i press the space key, nothing happens. Can someone please help me out, im not sure what's gone wrong.

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class PlayerMovement : MonoBehaviour {

 // Transforms to act as start and end markers for the journey.
 public Transform startMarker;
 public Transform endMarker;

 public Transform[] points;
 public int activePoint = 0;

 // Movement speed in units/sec.
 public float speed = 1.0F;

 // Time when the movement started.
 private float startTime;

 // Total distance between the markers.
 private float journeyLength;

 void Awake()
 {
     endMarker = points [activePoint];
     // Keep a note of the time the movement started.
     startTime = Time.time;

     // Calculate the journey length.
     journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
 }

 // Follows the target position like with a spring
 void Update()
 {
     endMarker = points [activePoint].transform;
     // Distance moved = time * speed.
     float distCovered = (Time.time - startTime) * speed;

     // Fraction of journey completed = current distance divided by total distance.
     float fracJourney = distCovered / journeyLength;

     // Set our position as a fraction of the distance between the markers.
     if (Input.GetKey (KeyCode.Space)) 
     {
         if (activePoint == 0) 
         {
             activePoint = 1;
         }
         if (activePoint == 1) 
         {
             activePoint = 0;
         }
     }
     transform.position = Vector3.Lerp (startMarker.position, endMarker.position, fracJourney);
 }

}

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avatar image eses · Aug 21, 2018 at 03:29 PM 0
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@arjuniscool0204 - I already answered, but your question is incorrectly formatted, code block does not contain all your code...

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Answer by eses · Aug 21, 2018 at 03:19 PM

Hi @arjuniscool0204

Lerping between points has been asked many times IIRC, so use these as example.

Here one solution: https://answers.unity.com/questions/730755/lerp-between-two-vectors.html

You might be better off by moving your movement code to coroutine; this way you don't have to check anything while object is moving - let your object go from a to b, then swap the targets at the end of coroutine.

In your update:

     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Space) && canStart) 
         {
             Debug.Log("Started");
             canStart = false;
             StopAllCoroutines();
             StartCoroutine(MoveTo());
         }
     }


Your coroutine:

     IEnumerator MoveTo()
     {   
         // While not there, move
         while (fraction < 1)
         {
             fraction += Time.deltaTime * speed;
             transform.position = Vector3.Lerp(start, des, fraction);
             yield return null;
         }
 
         // done, cleanup and swap targets        
         fraction = 0f;
         canStart = true;
 
         var tmp = des;
         des = start;
         start = tmp;
     }
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Answer by arjuniscool0204 · Aug 22, 2018 at 03:45 AM

Thank you so much man. I managed to make it work now!! You saved my 2 wasteful hours of stress coding.

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