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Debugging locals, vector3 normalized repeating
When looking at a vector3 in Visual Studio Debugger, "normalized" is repeating. I don't know how deep. Maybe infinite?
Is this normal? Is this a bug in Unity, Visual Studio, UnityVS?
The script is super simple, btw, if you want to recreate
private Vector3 normalizedTest;
void Start () {
normalizedTest = new Vector3(0, 0, 1);
}
Answer by rutter · Nov 10, 2015 at 09:29 PM
That's no bug. The system is working as designed.
The normalized
property returns a new Vector3
, which of course also has its own normalized
property. You cannot continue to the "bottom" because calling that function will always increase the depth of your call stack by one.
You're effectively asking for Vector3.forward.normalized.normalized.normalized
and so on, which makes no sense but is a perfectly legal operation as far as the compiler is concerned.
That seems weird. So, am I essentially calling the function when I click it in Locals or would it repeat forever regardless? I mean, it seems kind of like an infinite loop, which would be bad for performance, but as long as it's working correctly, there's no reason for me to be concerned.
I'm trying to look for the cause of some performance issues, which is why I was looking at it in the first place.
You'll have to excuse me, I'm a noob at debugging using tracepoints and breakpoints. Thank you for the reply. I've marked it as the Best Answer.