Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fragmental · Nov 10, 2015 at 08:48 PM · vector3visual studiodebuggingnormalized

Debugging locals, vector3 normalized repeating

When looking at a vector3 in Visual Studio Debugger, "normalized" is repeating. I don't know how deep. Maybe infinite?

Is this normal? Is this a bug in Unity, Visual Studio, UnityVS?

The script is super simple, btw, if you want to recreate

 private Vector3 normalizedTest;
 
     void Start () {
     normalizedTest = new Vector3(0, 0, 1);
     }

alt text

2015-11-09-21-05-14-test-project-debugging-microso.png (63.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by rutter · Nov 10, 2015 at 09:29 PM

That's no bug. The system is working as designed.

The normalized property returns a new Vector3, which of course also has its own normalized property. You cannot continue to the "bottom" because calling that function will always increase the depth of your call stack by one.

You're effectively asking for Vector3.forward.normalized.normalized.normalized and so on, which makes no sense but is a perfectly legal operation as far as the compiler is concerned.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fragmental · Nov 11, 2015 at 03:47 AM 0
Share

That seems weird. So, am I essentially calling the function when I click it in Locals or would it repeat forever regardless? I mean, it seems kind of like an infinite loop, which would be bad for performance, but as long as it's working correctly, there's no reason for me to be concerned.

I'm trying to look for the cause of some performance issues, which is why I was looking at it in the first place.

You'll have to excuse me, I'm a noob at debugging using tracepoints and breakpoints. Thank you for the reply. I've marked it as the Best Answer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Does Intellitrace support Unity3D? 0 Answers

How to generate Portable PDB for a C++/CLI DLL in Visual Studio to be used in Unity 0 Answers

Creating Minimap Issues 0 Answers

Cannot debug errors created by Debug.Assert() 0 Answers

rigidbody.velocity.normalized application 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges