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How to generate Portable PDB for a C++/CLI DLL in Visual Studio to be used in Unity
Hi, I am currently getting a lot of bugs inside my CLI
DLL. So, one good option I found was to generate PDB files, which are generating by default in VS 2019
. But the only issue is I can't use PDB inside of Unity
. I found this question asked on Stack Overflow
where I came to know about Portable PDB files. I can easily generate them in a C#
DLL but not in C++/CLI
DLL.
I've read a lot of MSDN
and Stack Overflow
posts, articles and questions, but found no answer. If anyone knows how to use it, please let me know.
Thanks in advance
As far as I know. Visual Studio and Rider have a default DLL decompiler that help with debug DLL outside of Unity Project.
I personally use Rider, I never have issue where I need to debug stuff that exist in DLL files since they decompile them automatically.
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