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Question by Bshow · Oct 01, 2015 at 04:53 PM · c#networkingaudionetworkchat

How can I set up the VoiceChat asset by the GitHub user fholm in an existing project in unity 5.2.1f1

The asset is at this link on GitHub. There is also a manual but i can't understand the part when he says:

To start recording audio two things must be done, when your game is running grab the VoiceChatRecorder instance by accessing the static property VoiceChatRecorder.Instance.

The other part of the manual seems pretty easy but i don't think it is updated for Unity 5.x and i don't have a clue. Thanks for answering

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Answer by Bshow · Oct 02, 2015 at 10:34 AM

Ok i solved the problem i just had to replace the default network manager with the costumized VoiceChatNetworkManager and now it is kind of working , the problem is that who creates the room does not receive the audio

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avatar image Avi3ator · Sep 03, 2016 at 08:44 PM 0
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Hey can you tell me a bit more how you did this? i cant seem to find out. maybe a bit more detailed?

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