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Question by eitanwass · Apr 14, 2016 at 06:41 AM · errorobject reference

"Object reference not set to instance of object" but it is

I have tried to import some component from another program to my game but it generated errors. I imported it using the export on the other game and importing the package from my game. errors:

 NullReferenceException: Object reference not set to an instance of an object
 InfiniteTerrain.Awake () (at Assets/RandomTerrain/Scripts/InfiniteTerrain/InfiniteTerrain.cs:81)

Line 81:

  m_splatPrototypes[i].texture.Apply(true);

it also generated the same error on the infinite water script in this line:

 m_waterGrid[i, j].transform.parent = InfiniteTerrain.m_terrainGrid[i, j].transform;

I don't know where or what am i suppose to attach the object to. It used to word fine for me but the water didn't work so i imported it again and now it's all broken. Perhaps there is something i didn't import? Please help me. Ethan

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Answer by dhore · Apr 14, 2016 at 09:05 AM

My guess is that index i of m_splatPrototypes is NULL - since the error says that the referenced object is null (NullReferenceException). And the same would go for the other line - one of the arrays' elements is NULL.

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avatar image eitanwass · Apr 14, 2016 at 09:06 AM 0
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So why did it work on the original before the exportation?

avatar image eitanwass · Apr 14, 2016 at 11:00 AM 0
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no @dhore it is defined here:

 for (int i = 0; i < numOfSplatPrototypes; i++)
         {
             m_splatPrototypes[i].texture = splat[i];
             m_splatPrototypes[i].tileOffset = Vector2.zero;
             m_splatPrototypes[i].tileSize = splatTileSize[i];
             m_splatPrototypes[i].texture.Apply(true);
         }


and here:

 for (int i = 0; i < dim; i++)
         {
             for (int j = 0; j < dim; j++)
             {
                 m_waterGrid[i, j] = Instantiate(Resources.Load("Prefabs/WaterTile", typeof(GameObject))) as GameObject;
                 m_waterGrid[i, j].transform.position = new Vector3(0, waterHeight, 0);
                 m_waterGrid[i, j].transform.parent = InfiniteTerrain.m_terrainGrid[i, j].transform;
             }
         }



avatar image dhore eitanwass · Apr 14, 2016 at 11:25 AM 0
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What type of variable are the m_splatPrototypes ?

avatar image eitanwass dhore · Apr 14, 2016 at 11:51 AM 0
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They are "SplatPrototype" if that's a type... Would you like me to send you the code or part of it? Thank you for helping me. Ethan

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