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Question by Darthmaydar · Sep 30, 2015 at 05:42 PM · physicsplayeraxis

How can I drop an object from my player object with getmousebuttondown??

I am trying to make a mini game within my main game where you fly around as a bird and drop poop lol. I have already programmed a decent flying script, and have a prefab for the poop. I cannot figure out how to make the prefab drop from the character with getmousebuttondown. Can anyone help me with a script??

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Answer by Jessespike · Sep 30, 2015 at 05:55 PM

In your bird script:

     public GameObject pooPrefab;
     void Update () {
         if (Input.GetMouseButtonDown(0))
         {
             Instantiate(pooPrefab, this.transform.position, Quaternion.identity);
         }
     }

In your poo script:

 public float fallSpeed = 1f;
 void Update() {
     transform.position = new Vector3(transform.position.x, 
                                      transform.position.y - (fallSpeed * Time.deltaTime), 
                                      transform.position.z);
 }

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avatar image Darthmaydar · Oct 02, 2015 at 06:24 AM 0
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thank you so much i couldnt figure out what to put in the y axis im a novice at scripting. Works prefectly!!!!!!

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