How to create a single sprite from sprites of all children objects with respect to resolution of scene?
Hello,
I am unable to create a single sprite using all the children objects' sprites.
I am able to access the sprites of all the children objects using following code:
SpriteRenderer[] sprites = ParentObject.GetComponentsInChildren<SpriteRenderer> ();
What i am able to access and create is only 1 sprite of all the sprites in the parent object. Example of child object selected -
![Single child accessible][2] [2]: /storage/temp/85261-child-selected.png http://answers.unity3d.com/storage/temp/85261-child-selected.png
Answer by Lt_Dank · Jan 04, 2017 at 12:33 PM
Hello everyone, I have posted the question to the Unity Forums: Forums Question
Your answer
Follow this Question
Related Questions
Fading groups of sprites cheaply? 0 Answers
Making an GameObject a child or another GameObject makes sprites dissapear 0 Answers
Set SpriteRenderer of Child Objects on and off 0 Answers
Need to make a fake 2D shadow mask shader 0 Answers
How to change the render order of a bunch of the same sprite 0 Answers