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Question by cfloutier · Apr 21, 2016 at 01:59 PM · lightmappingbakingambient-occlusion

why abiant occlusion creates weird artefacts

I've got stange artefact using baked ambient occlusion

Without :

alt text

with :

alt text

2016-04-21-15-50-07-unity-personal-64bit-ambiantwh.png (79.5 kB)
2016-04-21-15-54-20-unity-personal-64bit-ambiantwh.png (119.4 kB)
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avatar image cfloutier · Jun 22, 2016 at 12:50 PM 0
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I've got an answer from unty group. adjust the PushOff parameter intro the bakedGi lighting parameter page

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Answer by cfloutier · Apr 21, 2016 at 03:43 PM

not a reply but my actual parameters

alt text

The first rendering just set the Ambient Occlusion to zero


2016-04-21-15-55-56.png (41.8 kB)
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avatar image cfloutier · Apr 21, 2016 at 04:18 PM 0
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I've just figured out what happen.

$$anonymous$$y mesh is at 6 kilometre from the scene centre. And it's all about floating precision !!!

What a shame for this Engine.

avatar image cfloutier · Apr 27, 2016 at 07:01 AM 0
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I've Just sent a bug report about this strange behavior

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