Question by
AAK_Lebanon · Feb 11, 2018 at 01:29 PM ·
general
Input.GetAxis(“Vertical”) (and Horizontal) returns -1 by default in Unity 2017.3
This is a strange behavior. When I start my game in multiplier mode (it happen on multiplier mode more often) specially if I started it from an Exe file, the Horizontal and Vertical axes return -1 even If I don't press anything ! and it seem that this behavior was happened before on an old version of unity according to an old thread somewhere on the net...
Comment