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Question by snowinrain · Jun 09, 2018 at 06:58 AM · unity 5performance optimization

Destroy vs Disable GameObject for Clothes Change game.

As title, I have a character with 100 clothes. which approach is the best choice in term of performance:

1) Destroy all outfits that isn't wear by character. When he change clothes, delete current clothes and add new clothes.

2) Keep all clothes in character. Just hide/unhide clothes he wears.

Thanks in advanced.

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Answer by m0guz · Jun 09, 2018 at 07:47 AM

Is your game 3D or 2D? Either way, I would start with solution 1. If you encounter some lags/FPS drops, implement some basic pooling system and store clothes in that pool and use clothes from there.

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