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Question by castyll · Sep 14, 2016 at 03:05 AM · unity 52dplatformer

Unity 2D: Reversed Gravity doesn't work

Hello Community, I'm working right now on a 2D Endless Runner to practice my skills. So far my game is looking pretty good and i'm trying to implement power up's now. One of them gives me trouble tho. It's a powerup, which after colliding with, makes the player fly with a strapped on angel costume for 5 seconds. The character flies in the air without any problem but he doesn't come back on the ground after that. I obviously also gave Gravity a standard value of 1 after the 5 seconds. Here's a snippet of my character powerup code:

   void OnTriggerEnter2D(Collider2D other)
     {
 
   if (other.gameObject.tag == "Energy")  //Powerup I'm talking about
         {
             Destroy(other.gameObject);
             StartCoroutine(energydrink());
                      
         }
 }
 
  IEnumerator energydrink()
     {
         speed = 15;
         rigidbody2d.gravityScale = -1;
         anim.SetBool("energydrink", true);
 
         yield return new WaitForSeconds(5);
 
         speed = 7;
         rigidbody2d.gravityScale = 1;
         anim.SetBool("energydrink", false);
 
 
 
 
     }

Thats how my game objects are arranged alt text

and my character inspector:

alt text

I would appreciate some help, thanks in advance!

objects.png (8.1 kB)
inspector.png (74.8 kB)
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