- Home /
My app freezes on specific y coordinates
Ive made a 2d platformer that works fine in editor, works fine in the windows build and works fine if I use "Unity remote 5" to play my game in editor via my android smartphone (s7). But if I built the game for android and installing the apk it only works fine until I move to a specific y coordinate which isnt a special one, something like -160. If I hit this coordinate with the character the game freezes but my FPS text field tells me I have ~2 to 18fps. In reality its about 0.05fps because every 20 seconds theres one new frame. If I go away from this coordinate while the game is frozen its fine again. Like I said, its just on the build android version. I have not one error or warning or message in Unitys console while passing the coordinate there. I have about 500fps on my 5 year old pc regardless of being in that coordinate or not. No lags or weird things happening when passing this coordinate unless I play it with my android 8.0 phone. The coordinate doesnt contain anything special. It has the same objects as anywhere else. I appreciate any help for this weird problem.
Using Unity 2018.f1.b2 Using Android 8.0 S7 edge
Your answer
Follow this Question
Related Questions
How to prevent jitter with movement over curved slopes 0 Answers
My rigidbody2d is passing through the side of a collider2d but it's working on the top 0 Answers
make a bouncing ball move slightly to the left or right, 1 Answer
2D Platformer moving platform help C# 3 Answers
Unity 2D: Reversed Gravity doesn't work 0 Answers