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This question was closed Mar 05, 2016 at 01:13 PM by MasiaT_max for the following reason:

Problem is not reproducible or outdated

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Question by MasiaT_max · Feb 22, 2016 at 02:58 PM · c#movementspeed

Something is wrong with my max. speed code

using UnityEngine; using System.Collections;

public class Movement : MonoBehaviour {

 public Rigidbody rigidbody;
 public float velocity = 9f;
 private float topSpeed = 12f;
 private float acceleration = 10f;




 void Start(){

     rigidbody = GetComponent<Rigidbody> ();
 }
  void FixedUpdate(){

     float movehoriz = Input.GetAxis ("Horizontal");
     float movevert = Input.GetAxis ("Verical");

     Vector3 direction = new Vector3 (movehoriz,movevert , 0.0f);
     rigidbody.AddForce (direction * acceleration * Time.deltaTime);

     if (rigidbody.velocity.magnitude > topSpeed) {
         rigidbody.velocity = rigidbody.velocity.normalized * topSpeed;
     }
 }

}

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avatar image jgodfrey · Feb 22, 2016 at 03:11 PM 0
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Are you expecting us to guess what's wrong here? You might want to describe the actual problem...

avatar image MasiaT_max jgodfrey · Feb 22, 2016 at 03:26 PM 0
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I just want to make a simple code for movement with the maximum speed.

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