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Question by MasiaT_max · Feb 22, 2016 at 03:45 PM · c#movementspeedsimplemaximum

C# movement code with the maximum movement speed.

Looks simple, but I can't get it done for hours!Need help!

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avatar image hexagonius · Feb 22, 2016 at 10:23 PM 0
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well... what?

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Answer by Zoogyburger · Feb 22, 2016 at 11:16 PM

What kind of Player Movement are you looking for? Here's an example:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     private Rigidbody2D m_Rigidbody;
 
     public float m_Speed ;
     public float m_JumpHeight ;
     public Transform groundCheck;
     public float groundCheckRadius;
     public LayerMask whatIsGround;
     private bool grounded;
     private bool  doubleJumped;
 
     // Use this for initialization
     void Start () {
 
 
         // Use this for initialization
 
 
 
 
         m_Rigidbody = GetComponent<Rigidbody2D>();
 
     }
     void FixedUpdate(){
         grounded = Physics2D.OverlapCircle (groundCheck.position, groundCheckRadius, whatIsGround);
 
     }
 
     // Update is called once per frame
     void Update () {
 
 
 
         if (grounded)
             doubleJumped = false;
 
         if (Input.GetKeyDown (KeyCode.Space)&& grounded) {
             m_Rigidbody.velocity = new Vector2 (m_Rigidbody.velocity.x, m_JumpHeight);
         }
         if (Input.GetKeyDown (KeyCode.Space) && !doubleJumped && !grounded) {
 
             m_Rigidbody.velocity = new Vector2 (m_Rigidbody.velocity.x, m_JumpHeight);
             doubleJumped = true;
 
         }
         if (Input.GetKey (KeyCode.D)) {
 
             m_Rigidbody.velocity = new Vector2 (m_Speed, m_Rigidbody.velocity.y);
 
 
         }
         if (Input.GetKey (KeyCode.A)) {
         m_Rigidbody.velocity = new Vector2 (-m_Speed, m_Rigidbody.velocity.y);


     }


 }




 }

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