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Question by Eagle1991 · Sep 21, 2015 at 07:49 PM · unity 5editorwindowguilayoutareablurry

Blurry text Unity EditorWindow

Hi,

I'm currently building a custom EditorWindow and I'm running into a small bug.

When I put Editor elements inside a GUILayout.BeginArea() everything appears blurry, is this a known issue? Is there another way to group my elements in this matter, without using BeginArea()?

I'm using Unity 5.2.0f3

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avatar image Gru · Oct 17, 2015 at 10:51 AM 0
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Same issue here...

avatar image TH_Unity Gru · Jun 19, 2016 at 04:47 PM 0
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Same issue here as well. I guess this has to do with using 2 GUILayout areas. The window itself is a gui area and then you would create a second with GUILayout.BeginArea(), which is forbidden (see docs: "BeginArea / EndArea cannot be nested.", http://docs.unity3d.com/ScriptReference/GUILayout.BeginArea.html)

avatar image Bunny83 TH_Unity · Jun 19, 2016 at 04:58 PM 0
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Well, the docs are right and wrong depending on the way you look at it. It's perfectly fine to nest GUILayout areas. A GUILayout area is the same as a GUI area, so it's position is relative to the outer area.

However what the docs wanted to say is that a nested GUILayout area is not layouted inside the outer area. It might also cause some strange layouting issues because you actually break out of the current layout group and start a new one. So this can cause overlaps with things outside the nested area.

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Answer by Bunny83 · Jun 19, 2016 at 04:51 PM

The problem is most likely because you use fractions in your rect position. That means you render the text in between pixels. Use whole numbers for the offsets.

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avatar image TH_Unity · Jun 19, 2016 at 09:10 PM 0
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Yep, that totally was it.. I feel dumb now. Thanks.

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