Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by somethingwithcode · May 30, 2016 at 05:02 PM · editorwindoweditorguiguilayoutrecteditorguilayout

Get position of Rect in Rect in EditorWindow

I have a problem getting the position of a Rect inside my EditorWindow:

I'm working on a node based editor, so in a new EditorWindow I create a node with myWindow = GUILayout.Window(windowID, myWindow, DrawNodeWindow, myName);

and the setup for the node is in here (minimal example)

 void DrawNodeWindow(int id)
 {
      //some Layout stuff
     if (GUILayout.Button("", EditorStyles.radioButton, GUILayout.Width(16), GUILayout.Height(16)))
     {
         //draw a line beginning in the center of this button
         Rect myRect = GUILayoutUtility.GetLastRect();
     }
     //More layout stuff
  }

Now I want to draw a line from one nodeWindow to an other. For this I need the center of the radioButton I created.

So I get the Rect of the button with GetLastRect(). I already checked if I got this right by using EditorGUI.DrawRect(myRect, color.black) and there is a black Rect over my button, just where I need it.

Now I can't get the position of myRect.

MyRect.position is somehow always 0,0. It seems I would need to add the position of all the other Rects it is in to it (like the position of the window for example) but the problem is I use lots of autolayout stuff like Beginhorizontal nested in a BeginVertikal and so on. So I don't really know how many Rects there are.

I simply need the position of the Rect in my EditorWindow.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by suchoparek · Jun 01, 2016 at 06:06 AM

@somethingwithcode As you know the myWindow Rect original position, you could just sum up that one with myRect local position to obtain the absolute position. Something like this:

 Vector3 myRectPos= myWindow.position + GUILayoutUtility.GetLastRect().position;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Small GUILayout button 1 Answer

Custom Editor - Is there any way to detect whether the user is in Prefab editing mode? 1 Answer

Positioning a button at the bottom of an editor window 1 Answer

Drag a non standard unity asset on a custom editor slot 1 Answer

Custom Editor Struct array layout 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges