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Question by StradivariT · Jan 25, 2020 at 10:08 PM · 2d-platformercamera follow

2D Cinemachine weird behavior for non rectangular confiner

I have been trying to emulate a sort of Megaman X4 way of following the player around platforming levels, where the camera is confined to certain boundaries of such levels.


However, all the tutorials and guides out there only show rectangular or square-shaped confiners for the virtual cameras, and not odd shapes like an L shaped confiner, when using a weirdly shaped confiner the camera just tends to snap from one position to another and the game ends up feeling bad when that happens.


I have tried solving this problem by using dolly tracks, which work nicely... But I end up having tons of virtual cameras to change to on sections that are weirdly shaped since the camera ends up also suddenly snapping on to weird positions on sharp turns and it also tends to get way off track, even when the settings of the virtual camera are configured to have very little damping and if there's no damping the camera just stutters all the time.


Is there a way to have this kind of behavior to confine a virtual camera to oddly shaped level boundaries?

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Answer by mnjy · Feb 03, 2021 at 03:55 AM

I have the same problem. I haven't been able to find a solution but in my case it was ok to set the boundaries a little bit outside of the corner. That area still shows up so I'm not sure if that's ok for you, but it was better than having the weird snapping. alt text


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