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Question by dwar68 · Mar 12, 2020 at 11:33 PM · 2d-platformercamera follow

How to make Cinemachine follow an object that is instantiated later on?

Hi everyone,

Previously I've been having the Cinemachine Virtual Camera script follow my player without any issue, but I've recently made a switch in my game where my player is now a prefab, and is instantiated into the scene when the player hits "space" to start the game. How can I get the CM Virtual Camera to recognize when my player has spawned in and start following? I'm not sure what scripts would be helpful to see, but previously I've just been dragging the transform of my player into the "follow" field in the inspector for the CM Virtual Camera. However, since my player in instantiated later, it is called Player(Clone) and I cannot type into the field and

Thanks in advance!

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