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Question by
bnuernberger · Dec 14, 2016 at 03:19 PM ·
textures
NPOT for Texture2DArray
I have the following code:
myTextureArray = new Texture2DArray(640, 480, 16, TextureFormat.ARGB32, false);
But I get an error saying,
Texture2DArray has non-power of two size
Is it possible to have NPOT textures with texture arrays in Unity? If not, is is possible via OpenGL?
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