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Question by Cannaan · Sep 12, 2015 at 05:59 PM · shaderarraytexture2dparameters

How to use texture array in shader?

I use array parameters in shader for better performance. For example, I declare parameters in shader:

 sampler2d textures[2];
 float4x4 matrics[2];
 float4 transforms[2];

and set these parameters by this way:

 Shader.SetGlobalTexture("textures0", xxx);
 Shader.SetGlobalTexture("textures1", xxx);
 Shader.SetGlobalMatrix("matrics0", xxx);
 Shader.SetGlobalMatrix("matrics1", xxx);
 Shader.SetGlobalVector("transforms0", xxx);
 Shader.SetGlobalVector("transform1", xxx);

for float4x4 and float4, they are both work fine. However, when I use texture array in shader, there is a compile error:

"sampler array index must be a literal expression"

How to deal with that?

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Answer by petersvp · Mar 08, 2016 at 04:04 PM

Unity 5.4 will have the Hardware Texture array support.

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avatar image ywj7931 · Oct 12, 2016 at 02:54 AM 0
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I am having the same problem passing texture array into shader, which method should I use?

avatar image mathew_wwx ywj7931 · Oct 25, 2017 at 11:27 PM 0
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https://gist.github.com/Spaxe/57de76c993a4dc8bb37275acbe597ef2 I used the code there, and it worked, the c# code will add an item in menu: GameObject->Create Texture Array

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