Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Grimbyte · Sep 22, 2019 at 06:40 PM · shaderarraystruct

Using Array of Structs in Shader

Hi,

I'm trying to use an array of structs within my shader. This error is thrown; "Fragment program 'frag': Struct variable '_LightDataArray' is ignored. Only instancing constant buffers can have struct variables".

Here is the relevant code;

In shader.

 struct LightData
 {
     vector pos;
     int val;
 };
 
 LightData _LightDataArray[100];
 
 half4 frag(VertOutput i) : COLOR
 {
     dist = distance(i.wpos, _LightDataArray[0].pos);
     val = 1/dist; // Invert distance
     val = clamp(val, _AmbientColor, 1); // We only care about _AmbientColor-1
 
     return val;
 }

In C# script.

 public class LightCreator : MonoBehaviour
 {
     public Vector4[] positions;
     public Material mat;
 
     private void Start()
     {
         positions[0] = new Vector4(5, 5, 5, 1);
     }
 
     private void Update()
     {
         mat.SetInt("_LightDataArray", positions.Length);
         mat.SetVector("_LightDataArray[0].pos", positions[0]); // Does this work?
     }
 }

Any help would be much appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Namey5 · Sep 24, 2019 at 01:09 PM

There's quite a bit to analyse here. For one - you can't use the material "Set" functions like that. They have specific types in the function name that let you know what you are passing to the shader, and these type have to be identical in memory layout on both sides - passing an int to 'LightData' doesn't make sense. That aside, the short answer is no - you can't pass a struct array to a shader in that way. It would be better for you to instead separate the struct into individual variable arrays, i.e.

 //in the shader
 float3 _LightDataPos[];
 float _LightDataValue[];
 
 //in the script
 mat.SetVectorArray ("_LightDataPos", positions);

It is possible to pass struct arrays to a compute shader however, using compute buffers. So if you need to process a large amount of data on the GPU, you could switch to a compute shader and pass the struct array in that way.

https://docs.unity3d.com/ScriptReference/ComputeBuffer.html

https://docs.unity3d.com/ScriptReference/ComputeShader.html

http://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

195 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Array with multiple variables in Inspector 1 Answer

How to use array in cg shader 1 Answer

Accessing struct variables 2 Answers

Selecting Structs from dropdown menu in inspector. 1 Answer

Add shaders into Array based on Material Array 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges