Texture settings missing
I am following a tutorial on catlikecoding about splat maps. In this tutorial it says to "Enable Bypass sRGB Sampling and indicate that its mipmaps should be generated In Linear Space. "
However since the advanced texture type was removed from Unity recently, so are these two settings missing. How do I enable Bypass sRGB Sampling and indicate that mimaps should be generated in Linear Space now?
Here is the tutorial: http://catlikecoding.com/unity/tutorials/rendering/part-3/
Answer by chestera27 · Apr 23, 2018 at 10:29 PM
hello as i discovered just couple of minutes ago, in newer unity versions you have to attach your background picture to the quad ( as it is in that tutorial) and than change its type. you can see where you have to change that from picture below