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               _eternal · Jun 17, 2017 at 02:49 AM · 
                qualitysettingsmipmapsquality settingsmipmap  
              
 
              Enable mipmaps for QualitySettings.masterTextureLimit?
Does anyone know if you have to enable mipmaps on a sprite for QualitySettings.masterTextureLimit to work as documented? I'm making a 2D game so I don't really need mipmapping, but I still want to give players the ability to downscale the sprites in case they're playing on a low res monitor.
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