Sprites do not work with global fog
Hello! I am having trouble getting 2D objects to work with fog. The sprites always draw on top of the fog... I am using Sprite/Diffuse shader on my sprites and the Global Fog script/shader on my camera. I have tried modifying the stock shader with ZWrite = On but that does nothing for me. I'm using Unity 5.5.0f3. Can anyone shed some insight into this? I'm trying to build a retro style shooter with oldschool sprites and this is really blocking me at the moment
Here is an example screenshot: 
 
                 
                problem.png 
                (521.5 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                