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X-Ray effect shader Double vision issue in VR
Hi All,
So I have made a X-Ray effect shader to see through a material. It works fine when not in VR but when I view it through my headset I get double vision.
Could I adjust the position of the shader for each eye? Or could I do something with shader graph.
Many Thanks
Chris
doublevisionunityeditorpicture.jpg
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xrayshadergraphpicture.jpg
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