What's the best way to implement a mesh as a terrain?
I need to create some moderate-sized maps in unity that I need to shape externally. My main concern is painting trees, rocks and other elements on it, because it can create problems with the navmesh, colliders (and maybe rendering optimization) if I'm not painting them on a proper terrain. How can I import a mesh and make it a functioning terrain?
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              koobas.hobune.stream
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