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Question by Hathakas · Sep 08, 2015 at 12:44 AM · targetingclosesttargetting

How to target closest enemy, but with a min/max range

Hey guys,

I've been using this cool code and it works great for what I need. I just can't figure out how to have a minimum range. I don't want to target something that is too close for example.

Thanks a lot!

 public GameObject FindClosestEnemy() 
         {
             GameObject[] gos;
             gos = GameObject.FindGameObjectsWithTag("Copper");
             GameObject closest = null;
             float distance2 = Mathf.Infinity;
             float distance = 15;
             Vector3 position = transform.position;
             foreach (GameObject go in gos) {
                 Vector3 diff = go.transform.position - position;
                 float curDistance = diff.sqrMagnitude;
                 if (curDistance < distance) {
                     closest = go;
                     distance = curDistance;
                 //target = go;
 
                 }
             }
             
             return closest;
         Debug.Log(closest);
             
             
         }
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Answer by Bunny83 · Sep 08, 2015 at 01:24 AM

Since you iterate through all possible targets, just add your criteria to the if statement:

 public GameObject FindClosestEnemy(float min, float max) 
 {
     GameObject[] gos = GameObject.FindGameObjectsWithTag("Copper");
     GameObject closest = null;
     float distance = Mathf.Infinity;
     Vector3 position = transform.position;
     
     // calculate squared distances
     min = min * min;
     max = max * max;
     foreach (GameObject go in gos)
     {
         Vector3 diff = go.transform.position - position;
         float curDistance = diff.sqrMagnitude;
         if (curDistance < distance && curDistance >= min && curDistance <= max)
         {
             closest = go;
             distance = curDistance;
         }
     }
     return closest;
 }
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avatar image Hathakas · Sep 08, 2015 at 06:02 PM 0
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Thank you! Works perfectly.

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