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Question by Kebusaurus · Oct 11, 2020 at 02:01 PM · editorperformanceplaymode

EditorLoop taking 30-40ms of every frame, any way to reduce this?

Any ideas why I might be having the EditorLoop take 30-40ms every frame while in playmode in the Unity editor? This screen grab is from the new standalone profiler. Any way to reduce this or get more information on what specifically might be causing it? I am using version 2020.1.8f1alt text

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Answer by Kebusaurus · Oct 14, 2020 at 02:16 AM

Update: After completely uninstalling Unity / Unity Hub and doing a clean install, updating my GPU drivers and MOBO drivers I have managed to bring down the EditorLoop to just 10ms per frame. However this is still over 50% of the load each frame which is still troubling.

Here are the specs of my PC:
Windows 10 64 bit
Intel Core i9-9900K CPU @ 3.60GHz
ROG STRIX z390-E Mother Board
GeForce RTX 2080 GPU
32 GB RAM

My friend who also works on the same project has none of these issues in the exact same scene on either of his computers. Does anyone know if there is a way to get a breakdown of what is happening inside the 'EditorLoop' in the Hierarchy overview similar to how you can breakdown the 'PlayerLoop' to diagnose problems?alt text


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avatar image Kebusaurus · Nov 01, 2020 at 02:15 PM 0
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In case anyone runs into a similar issue down the road, I was able to figure out the scene view, in its own separate window, on my second monitor was the culprit! Once I closed that I am back down to ~1-2 ms for the EditorLoop each frame :)

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