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How to make the Unity 5 editor faster
I have an old low-end computer and, unfortunately, upgrading my hardware is currently out of question.
I've used Unity 4 for prototyping ideas and to learn game development concepts in general, and in that version the editor ran at visibly solid 60 FPS. After upgrading to Unity 5, I've noticed there is some fancy lighting going on in the editor, making it slow -- I'd say about 30 FPS or less, though I haven't measured -- even in blank projects, and I'd like to revert all of that and strip my project off any new effects, in order to make the editor perform as it did on Unity 4. Is it possible to achieve this in Unity 5?
Answer by meat5000 · Sep 30, 2015 at 11:04 AM
You can toggle the visibility of lighting on the scene view window controls.
Another thing that may improve performance is disabling Auto-Lightmapping.
Window -> Lightning
Deselect 'Auto' checkbox.
Toggling visibility of lighting isn't what I'm looking for; in Unity 4, I could set many lights in my scene without noticeable loss of performance, yet in Unity 5 a single directional light is enough to get a small performance dip. As for disabling Auto-Lightmapping, how can I do that?
@arsaccol:
The editor hasn't changed much. However Unity has a new lighting model which comes with quite heavy shaders. You might want to try to switch back to the default diffuse shader. The new "Standard" shader can easily kill performance, especially when you have lighting enabled in the scene view.
Do you have scene and game view visible at the same time? You can simply put them in the same tab-view so only one is visible at a time. Here's my layout. When you press "play" Unity switches automatically to the game view and when you stop it switches back to the scene view.
If that all doesn't help, do you need any Unity5 features? If not, just stick with Unity 4 ^^.
Yes, I use a similar layout to that, with only the scene view displayed. Is there any way to switch back to the diffuse shader? If there isn't, I might indeed switch back to Unity 4, as I don't know of any Unity 5-specific features that I may need.
Sorry for the late response, but i usually don't check my emails (since i have about 11200 unread mails from UA). I usually keep the questions open in my browser but recently i had about 100+ open so i slowly work through them ^^.
Well, the old diffuse shader is still there. It's in the submenu "legacy" along with all the other legacy shaders.