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Question by
bomerman104 · Jun 22, 2015 at 07:26 AM ·
blendernormalmap
Texture stretching on normal maps
I recently modeled a building in blender everything is fine until i bake the normal maps. There is this really apparent triangle like stretching on the model whenever i apply the normal map.
This appears in both blender and unity. ive tried baking using tangent and cages both give me the same result.
b672354bdb57720598e3ca3900588786.png
(438.6 kB)
test-small.png
(60.1 kB)
Comment
I'm pretty sure you need to work on your UV mapping skills.
Your answer
![](https://koobas.hobune.stream/wayback/20220613201243im_/https://answers.unity.com/themes/thub/images/avi.jpg)