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Question by GatorOnFire · Sep 27, 2020 at 10:58 PM · playerprefsintbool

Why my playerPrefs doesen't work

im making a coin sistem, so when the player hits the coin it deletes and add a value to a UI, the problem is that when i stpo playing and play again the coin appears again. if someone could help me it will be awesome. Here's the code. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class coinscript : MonoBehaviour
 {
     public GameObject coin;
     bool deletecoin;
     int value; 
 
     public void Update ()
     {
         PlayerPrefs.SetInt("bool", (deletecoin ? 1 : 0));
     }
 
 
    public void OnTriggerEnter2D(Collider2D other)
    {
        if(other.CompareTag("Player"))
        {
             deletecoin = (PlayerPrefs.GetInt("bool") != 1);
             
 
             Score.scorevalue += 1; 
             if(deletecoin == true)
             {
                 Destroy(coin);
             }
            
        }   
    }
 }
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