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Question by TahaInc · Dec 24, 2017 at 08:10 PM · playerprefsint

Add a death counter (Number of time the player dies)

I'm trying to make a 2D platformer where the player has 3 lives. When the player loses all his lives, it's game over. When he finally completes the level, I want the "Level Done" screen to show how many times the player died in this exact level. So, I want to count how many times the level loads. This is what I have right now but, the counter resets everytime.

 public class TriesToComplete : MonoBehaviour {
 
     public int DeathCount;
 
     // Use this for initialization
     public void Awake () {
     
         PlayerPrefs.SetInt("DeathCount", DeathCount + 1);
 
     }
 
 }

I have another script that takes this int and makes it a text and it works. Only this is the problem, the int variable is always 0 because of this script. I have also tried

 PlayerPrefs.SetInt("DeathCount", PlayerPrefs.GetInt("DeathCount" + 1));

with no good results.

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