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Question by madman_118 · Aug 26, 2015 at 10:45 PM · unity 5error messageassetsmonodeveloperror-cs1525

Hi im getting this error in my script Assets/MouseManager.cs(11,27): error CS1525: Unexpected symbol `Vector3'

using UnityEngine; using System.Collections;

public class MouseManager : MonoBehaviour {

 void Update() {
     if( Input.GetMouseButtonDown (0)
         // We clicked, but on what?

     
         Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);

         Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);
     
         Vector2 dir = Vector2.zero;

         RaycastHit2D hit = Physics2D.Raycast (mousePos2D, dir);
         if(hit != null && hit.collider!=null) {
            // We clicked on SOMETHING that has a collider
            if(hit.collider.rigidbody2D !=null) {
                hit.collider.rigidbody2D.gravityScale = 1;
           }
       }
   }

}

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Answer by Dave-Carlile · Aug 27, 2015 at 01:02 PM

Your if is missing the closing parentheses, and the opening brace...

 if( Input.GetMouseButtonDown (0) )   // <-- add a )
 {      // <-- add {
    ... the rest of the stuff ....

 }  // <-- add this at the end

You should end up with this:

 using UnityEngine;
 using System.Collections;
 
 public class MouseManager : MonoBehaviour
 {
   void Update()
   {
     if(Input.GetMouseButtonDown(0))
     {
       // We clicked, but on what?
       Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);
       Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);
    
       Vector2 dir = Vector2.zero;
       RaycastHit2D hit = Physics2D.Raycast (mousePos2D, dir);
       if(hit != null && hit.collider!=null)
       {
         // We clicked on SOMETHING that has a collider
         if(hit.collider.rigidbody2D !=null)
         {
           hit.collider.rigidbody2D.gravityScale = 1;
         }
       }
     }
   }
 }

Pay close attention to how you format and indent things - make sure the formatting is consistent and the braces/brackets line up. It really helps identifying missing things.

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Answer by Wolfshadow · Aug 27, 2015 at 12:34 AM

You need brackets over

  Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);
          Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);

Like this: {

}

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avatar image madman_118 · Aug 27, 2015 at 08:50 AM 0
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i then get unexpected symbol '{' in my script

avatar image madman_118 · Aug 27, 2015 at 08:53 AM 0
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im doing this {Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);} {Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);}

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