"Mesh does not have normals for Global Illumination..."
Hello,
I am being spammed with error messages saying the above, but there's no way of finding which meshes it's talking about. I have over 1000 items in the scene and I'm not checking each one because this error has appeared overnight and without my involvement with the meshes. I need to find these meshes, but I've checked all the likely candidates and they're all fine, as I expected.
Please can someone help, it's getting really annoying and slowing everything down.
Thanks.
Answer by laurensergi · Jan 07, 2019 at 06:20 AM
Were you able to solve this? I am currently having the same issue and am pretty unfamiliar with Unity so have no idea what this is even asking.
Answer by dimichelec · Jun 09, 2019 at 10:13 PM
Maybe this: https://answers.unity.com/questions/1526785/how-to-find-meshes-without-normals-for-global-illu.html
Your answer
Follow this Question
Related Questions
How can I baked GI with good quality, less noise and good shadows 1 Answer
Problem with GI 0 Answers
Running GI on a low end cpu 0 Answers
Ambient occlusion vs global illumination? 0 Answers
Shadows look very transparent on the terrain after bake 0 Answers