Shadows look very transparent on the terrain after bake
Hello! I use Lightweight renderpipeline on Unity 2018.1(release). All the shadows work properly before the bake; but after bake, the shadows look very transparent on the terrain. I think this problem is caused by terrain because because the baked shadows are working without problem on meshes. Is there a fix for this problem?
Screenshots
Baked lightmap view: https://ibb.co/nc89vd
Scene view: https://ibb.co/gUMUvd
Lightmap settings: https://ibb.co/j3Rwad
Lightweight asset settings: https://ibb.co/m1dL1J
My terrain lightmap settings: https://ibb.co/kExPTy
My directional light settings: https://ibb.co/gh7DMJ
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