Clamping when Zoom changes?
I've got a basic camera I am working on for a 2D game that moves with the player and clamps to the area of the map. To this I've introduced a combination of player and eventual height-based zoom sort of Ski Safari or Lunar Lander style.
Zooming, however, changes the clamp positions and allows the land edges to be seen again. How can I fix this in the code, to prevent the edges that should be clamped from being seen when zoom is in effect?
 using UnityEngine;
 
 public class CameraController : MonoBehaviour
 {
     public int zoomSpeed = 1;
     public int zoomMax = 25;
     public int zoomMin = 50;
 
     public float tarVelocity;
     public GameObject target;
     public Vector3 offset;
 
     private Vector3 targetPos;
 
     private Camera _cam;
 
     void Start()
     {
         _cam = GetComponent<Camera>();
         targetPos = transform.position;
     }
 
     void FixedUpdate()
     {
         if (target)
         {
             Vector3 targetDirection = (target.transform.position -   transform.position);
             tarVelocity = targetDirection.magnitude * 5f;
             targetPos = transform.position + (targetDirection.normalized *   tarVelocity * Time.deltaTime);
             transform.position = Vector3.Lerp(transform.position, targetPos + offset, 0.25f);
         }
 
     }
 
     void LateUpdate()
     {
         ClampCamera();
         CheckZoom();
 
         Vector3 posNoZ = transform.position;
         posNoZ.z = -10;
 
         transform.position = posNoZ;
 
 
     }
 
     private void ClampCamera()
     {
         Vector3 clampMovement = transform.position;
 
 
         clampMovement.x = Mathf.Clamp(clampMovement.x, 8f, 112);
         clampMovement.y = Mathf.Clamp(clampMovement.y, 6.6f, 100);
 
         transform.position = clampMovement;
     }
 
     private void CheckZoom()
     {
         if (Input.GetAxis("Mouse ScrollWheel") > 0 && Camera.main.orthographicSize > zoomMax)
             Camera.main.orthographicSize -= zoomSpeed;
 
         if (Input.GetAxis("Mouse ScrollWheel") < 0 && Camera.main.orthographicSize < zoomMin)
             Camera.main.orthographicSize += zoomSpeed;
     }
 }
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