Unity 5.6 :Minecraft Wattermelon-like: Metallic Material?
I did transfer my project from Unity 5.5 to 5.6 and from Mac OS Sierra to Windows 7 Pro at the same time. After that I opened it, and, when I saw, my cubes with 0.5 metallic and 1.0 smoothnes materials, they where looking as Minecraft's watermellons! And that's not all! All my materials did get a little influence by the pink color, specially when they have more than 0.2 of smoothnes... Any help?
I use a P5W DH Deluxe as motherboard, NVIDIA GeForce GT 8600 as video board, 2GB RAM, a Intel Core 2 Duo e8400, SSD 120GB, HD 500GB. Hope this information helps.
For those of us who don't play $$anonymous$$inecraft, would you care to explain what this means?
Answer by paulbuck86 · Apr 11, 2017 at 05:09 PM
@Galahad_Hohan Code wise, quite a few things were broken if you upgraded to the new version. Changing operating systems wouldn't change how your graphics look. However, check to see if you have a null reference in any of your scripts that might be referencing the object.
@paulbuck86 I don't have any issues with coding, any null reference... Do you think it could be an outdated version of a video board's driver?
@paulbuck86 So... Yes, and it seems this wasn't the problem, but I'm not shure, since my video board didn't support the latest driver. Actually, it seems Unity doesn't have support for DirectX10, which was $$anonymous$$e (at a NVIDA GeForce GT 8600), but now I have a video board that have the range from DirectX9 to DirectX12 (NVIDIA GeForce GTX 1050 Ti) and a more recent driver.
Anyway, thanks for taking your time to help me! And sorry, but I didn't understood what you mean with "code wise" (since I'm brazillian I sill do miss some things on English).
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