Materials/Textures not importing into Unity from Blender
I can not for the life of me seem to get it to work. I've created a simple room with Objects etc. that are all under one object or group so all in all I am essentially just trying to import 1 Object however with multiple textures and materials. Instead of it it just working perfectly fine, certain parts of my mesh are completely gone, assuming that's because they are textured. Only like 1 or 2 of the objects out of x amount are getting their correct materials. It also seems to have transparency set on whatever mesh I am closer to, for instance the front face is invisible however all the rest of the connected faces are visible until I rotate and then it flips to be the other way around. Unfortunately nothing else is importing right. Any help would be appreciated, I've dropped a few assets just because of this alone. I am also about to update Unity so hopefully that will fix it, but I do honestly think that this is User error. Btw Extract Textures is greyed out.
It Looks normal in Blender though (Of-course) but it really isn't the mesh before hand because there are no missing faces until I import it into Unity.