How to trigger camera animation
Hello!
My problem is this, Im working on a top down Diablo like game and Im assigned to do some cutscenes to it. Im not a programmer so scripting goes way over my head. We are using C#, thats pretty much all I know.
What I would like to do is when player character steps into a trigger, that would take control away from the player, switch main camera to the cutscene camera and start a camera animation. After the animation is done, the player regains the control and activates the main camera again and the trigger is disabled so the player can't step on it again. I hope I said the discription so that its understundable :D
Does anyone have some tips or tricks how to accomplish this kind of request?
Answer by theANMATOR2b · Oct 17, 2016 at 12:08 PM
If you are not a programmer - getting this solution should not be part of your tasking. This requires code. Playmaker is a worthy alternative to provide a solution - and you might be able to cobble together (unadvised) something by copying code bits found around the web, but really - if you are something other than a programmer - you should be working on other aspects of the game that don't require code.
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