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Question by TidyFlyer · Jun 14, 2016 at 11:49 PM · c#animationcamera

cut scenes

I cant seem how to figure it out. I keep trying to do something like this void start 1. { 2. Gameobject.Find ("Thirdpersoncontroller") : (Third Person User Control); 3. Gameobject.Find(camera1).enabled = false; 4. Gameobject.Find(Camera2).enabled = true; 5.}

Or something like 1.void start 2.{ 3. get.component gameobject (Camera1).enabled = false 4. get.component gameobject (Camera1).enabled = true 5. }

I really don't know how to do this properly on the newer versions. it always seems like it just hates me XD. Giving me constant compile errors unlike way before when it used to let things slide.

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avatar image jgodfrey · Jun 15, 2016 at 12:25 AM 1
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Source code syntax is a pretty exact science. Compilers (new or old) aren't going to let much "slide"... To get help, you're probably going to need to explain exactly what you're trying to do. The only thing that even gives an idea is the post title of "cut scenes". Additionally, rather than a rough outline of what you've tried, post exactly what you've tried.

Though, you might want to start by getting some coding basics under your belt first. There's lots of info available on the net, but you have to be willing to put in some time. You won't get far in game development without it...

avatar image TidyFlyer · Jun 15, 2016 at 12:58 AM 0
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I wanna freeze the third person controller script. Deactivate my main camera, and activate my animation camera (the one that can move freely for cutscenes) and then switch back after a certain amount of time.

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