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Question by raja-bala · Aug 20, 2015 at 09:48 PM · networkingmultiplayerunity multiplayer

How to send large messages through UNET

I'm having trouble sending large messages through UNET, using both Cmd/Rpc and the SendByChannel. In both cases, I'm using an unreliable fragmented channel.

Here are the errors I encounter: - UNET Client: MessageToLong - Failure to send big message

The occurrence is a little weird, with 40K bytes working at times and 50+ spewing errors.

Does UNET take care of sequencing large messages or should we take care of that? What is the correct way to send large messages from client/server to server/all-clients?

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avatar image Leoo · Aug 24, 2015 at 08:16 PM 0
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Can you share the code you are using for sending on the channel, maybe you got something wrong on it.

avatar image diego-vieira · Nov 04, 2015 at 11:32 PM 0
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have you found a solution? I am having this problem as well.

avatar image iyakov · Nov 08, 2015 at 10:00 AM 0
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You may split and send its parts as separate messages.

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