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Question by Florensie · Aug 19, 2015 at 11:04 AM · getcomponentgrid

GetComponent not working on GridLayoutGroup

I have this little script that is supposed to take a UIObjects RectTransform height (works) and then divide it by 5 and make it the cell size for the GridLayoutGroup (not working).

This is my code:

 public GameObject gridLayout;
 private float newCellSize;
 void Update () {
     newCellSize = gridLayout.GetComponent<RectTransform>().rect.height/5;
     gridLayout.GetComponent<GridLayoutGroup>().cellSize = new Vector2(newCellSize, newCellSize);
 }

For some reason my script isn't recognizing the GridLayoutGroup component (before I even run my script). I have linked the gameObject in the inspector window. Thanks in advance!

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Answer by Bunny83 · Aug 19, 2015 at 11:16 AM

The class GridLayoutGroup is defined in the UI namespace. To access it you have to either:

  • Add a using UnityEngine.UI; at the top of your script

  • directly specify the full qualified class name GetComponent<UnityEngine.UI.GridLayoutGroup>()

If you use multiple things from the UI namespace, the first solution is the usual one.

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avatar image Florensie · Aug 19, 2015 at 11:53 AM 0
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Thanks for the answer but I already found it myself before seeing yours. I'll make your answer the right one since it is the most detailed.

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Answer by Florensie · Aug 19, 2015 at 11:14 AM

Sorry, seems like I had to inherit from UnityEngine.UI by adding using UnityEngine.UI;

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