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Question by samim99 · Apr 18, 2018 at 03:28 PM · unity 5unity 2dgridgrid based game

Grid Letter Box is not expanding,

I Am trying to draw a grid then place my letterboxes on x and y positions of it. If I set the tileSize to 4 I can see a very small grid in middle of panel, if I make it any bigger I don't get any spaces between tiles and position gets messed up too - see picture.

tileSize = 4f: alt text

here is tileSize=50f: alt text

I have a panel and a grid.cs script that am attaching to the panel.

 public class Grid : MonoBehaviour
 {
 
     [SerializeField]
     private GameObject LetterBoxPrefab;
 
     private GameObject[,] _grid;
     private DataController _dataController;
     private LevelData _currentLevelData;
 
     void Start()
     {
         _dataController = FindObjectOfType<DataController>();
         _currentLevelData = _dataController.GetCurrentLevelData();
         _grid = new GameObject[_currentLevelData.GridRows, _currentLevelData.GridColumns];
 
         CreateGrid();
     }
 
     private float tileSize = 50f; 
     Vector2 middleOffset = new Vector2();
 
     Vector2 GetScreenPointFromLevelIndices(int row, int col)
     {
         //converting indices to position values, col determines x & row determine y
         return new Vector2(col * tileSize - middleOffset.x, row * -tileSize + middleOffset.y);
     }
 
     private void CreateGrid()
     {
 
         for (int x = 0; x < _grid.GetLength(0); x++)
         {
             for (int y = 0; y < _grid.GetLength(1); y++)
             {
                 GameObject letterBox = Instantiate(LetterBoxPrefab);
                 letterBox.name = "letter_box_" + x + "_" + y;
                 letterBox.transform.localScale = new Vector2(1, 1) * (tileSize - 1);//set tile size
                 letterBox.transform.position = GetScreenPointFromLevelIndices(x, y); //place in scene based on level indices
                 letterBox.transform.SetParent(transform, false);
             }
         }
     }
 }


,

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