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Question by Ben 2 · Jan 18, 2010 at 05:25 PM · buildworkflowasset-server

Using Linux And Wine To Build Unity Games For Windows And OS X?

I've seen a number of discussions about getting Unity to work with Wine, all with limited success but I haven't seen anything specific to my needs. I want to use Unity's command-line options to make builds for my project under Linux. I don't need to run the Unity UI. The reason is our other projects are under continuous integration on a Linux server and I want to have our Unity/Asset Server project under continuous build as well without standing up another server. Using Wine 1.2 on Ubuntu 9.10 I was able to easily install and license Unity but when I try to check the project out from asset server I get a lot of errors:

% wine "C:\Program Files\Unity\Editor\Unity.exe" -force-opengl -nographics -batchmode -quit -projectPath ProjectPath -assetServerUpdate AssetServerIP Project Username Password

fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400 fixme:win:DisableProcessWindowsGhosting : stub err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400 fixme:console:AttachConsole stub ffffffff

Has anyone successfully used the command line options via Wine on Linux to checkout and build a Unity project from Asset Server?

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Answer by Lucas Meijer 1 · Jan 19, 2010 at 03:29 PM

We don't test Unity against Wine, so this is defenitely going to be an uphill battle. It looks like Wine doesn't support some windows calls that we make. A less-friction way would be to either use something like subversion for versioning, or to run your CI server on osx.

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avatar image Ben 2 · Jan 19, 2010 at 07:49 PM 1
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Looks like the fastest way to a production build system is to make an exception for Unity projects in our current workflow. I still wish Unity could be installed on a headless system and provide a set of commands that don't piggyback on the UI. Perhaps in the future... Thanks for the response.

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Answer by fjalla · Jul 28, 2014 at 02:21 PM

I know this is old, but for documentation:

Yes, it is possible, check out this page for the isntallation scripts: https://github.com/Unity3D-Wine-Support/Unity3D-on-Wine

and the Unity Wiki for detailed instructions: http://wiki.unity3d.com/index.php/Running_Unity_on_Linux_through_Wine

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