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Question by GoodyTong · Jul 29, 2015 at 08:58 PM · bonerighumanoid

Finger bone rotation axis is wrong

I have problem with bone rotation orientation on finger bones.

In Unity bone local axis is wrong.

alt text

But in modeling program the axis show up correct. I'm not really sure if the transformation attributes are wrong or not.

alt text

Thank you for any help.

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avatar image Radikal D · Sep 28, 2015 at 10:29 AM 0
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@Radikal D

I have the same problem. Animations in legacy works but when I tried to use humanoid skeletal setup I have this issue.

Anyone knows how to fix it?

Thanks in advance.

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