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Rigging humanoid from Blender, ancestor issues
I am trying to setup the rig in Unity that I created in Blender, it does have some extra bones but I've got in the T-Pose and everything, everything is green but when I go to apply it (with the button), it shows a warning that the shin_L is not an ancestor of the foot_L and I've been wrong before but looking at this, it seems to be. There used to be another joint between the foot and the shin, a heel bone, but I rearranged it so that it was under the foot, thinking maybe that the foot being right beneath the shin in hierarchy, would make it happy but to no avail. Any thoughts or suggestions?
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