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2D animator vs. Sprite Array?
Looking at the built in animation Unity uses, it seems as though the animator for sprites simply cycles Sprites as if it were going through a Sprite Array based on Time.deltaTime.
Would it be faster or easier to use my own script and cycle through a Sprite Array, assigning new sprites on update? Or does the animator add something that I might need?
Note: I'm only using it for 2d Sprite animations.
Answer by Xtro · Jul 23, 2014 at 03:12 AM
If you are gonna use the animation in mecanim, go for animation. If it's just gonna be a simple repeating animation, go for script.
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